Week highlights: new Blender, RapidRAW, Gradia, Sigil, and Hydrogen releases; new darktable UI prototypes.
I last looked at this new screenshot annotation app about a month ago. Alexander has introduced quite a few changes since then:
- New design for the gradient picker.
- An option to automatically balance the borders of certain images.
- Support for launching with image input from console.
- Uploading is now possible, and you can define your own providers.
- The font drop-down list now includes all available system fonts.
- Text and stamp annotation tools now have optional background colors and outlines.
- The highlighter tool now supports pressure sensitivity.
- Default export filenames are now more descriptive and include creation time.
- Images can now be rotated in 90-degree increments.
- Color pickers for annotation tools are no longer modal, so you can now make accurate color selection.
That’s not even the complete list of changes. You can grab the latest release here or install it from Flathub.
RapidRAW is a new digital photography workflow application similar to darktable, Lightroom, et al. CyberTimon, the developer behind it, says he’s just 18, and it’s his personal software development challenge, aided by AI.
The developer made four releases, mostly with new features just this week, so I guess the AI part is real. Here is a quick overview of what’s new since v1.2.5 released, oh, just last week:
- Automatic adjustment in one click
- Native titlebar on all platforms
- Filters by file type (RAW, non-RAW, All)
- Export with metadata, remove GPS metadata on exporting, configurable naming scheme for batch exporting
- Adaptive editor theme changes color accents based on the image you opened
- Deleting associated JPEG/RAW image is now an option
- Smooth zoom slider
- Color grading wheels (pretty much the lift/gamma/gain)
- Exposure correction now displayed in f-stops
- The Film Strip & Folder tree now remembers whether it was collapsed / expanded before.
- Luminance calculation improvements in the Color Mixer
My own quick test hasn’t been very successful, mainly because I cannot develop RAF files in the program. You can tell it even from the screenshot:
One more concern I’ve seen discussed on Pixls is that if this is an Electron app, it’s unclear whether color management is functional.
Either way, you can download RapidRAW and see for yourself if it works for you. I’m giving you a general downloads link intentionally, because by the time you read this, there may already be 10 newer versions available.
Pixls user rudantu continues to develop prototypes for darktable’s updated user interface. The latest proposal covers the UI of modules.
Personally, I quite like rudantu’s work and really hope the team will implement at least some of the proposed changes
The new version of the EPUB authoring tool has a few minor new features, but it’s mostly a bugfix release. So if you rely on this program, absolutely do upgrade.
This is a long-term support release of Blender, which will receive bugfix updates for the next two years. Here are some of the release highlights:
- The Vulkan backend is now on par with the OpenGL one (see here for supported platforms).
- Geometry nodes can now ingest CSV, Stanford PLY, OpenVDB, STL, OBJ, and text files.
- Grease Pencil now supports custom Geometry Node tools.
- A ton of new geometry nodes.
- Faster startup time (2x on certain systems).
- Procedural texture nodes are now available in the Compositor.
- Point cloud objects are now available (think 3D scan data or sparse datasets).
- Quick capture for previews in the asset browser.
For a vastly more detailed list of changes, please see here. As usual, there’s a video recap:
The new version of this drum machine features Qt6 support, the deprecation of LASH, the venerable session manager for audio applications on Linux. The rest of the changes are bugfixes.
The Mouldering by Josh Norman, made with Blender and Photoshop:
The Bazaar Beneath the Academy by Deltakosh, made with Blender and Photoshop:
Viking Village by ELEVEN TRIS, made with Blender and Unreal Engine:
Song of Alcazar by Max Bedulenko, made with Blender and Unreal Engine:
APOLLO- A.P.H.X by Ta Cheng Lin, made with Blender and Photoshop:
And for an entirely different mood, I’m giving you Anti-Light Pollution Commando by Corentin, made with Krita and a great sense of humour:
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