Week highlights: new releases of GIMP, PhotoGIMP, Shotcut, Flowblade, and Calf.
Alban Fichet and Christoph Peters from Intel presented Spectral JPEG XL, an extension of JPEG XL that supports storing data at wavelengths invisible to humans (but useful for scientific data). The new file format does pretty much the same as the spectral version of OpenEXR, except it reportedly compresses the original zipped data x10 to x60 without losing spectral characteristics.
There’s a quite decent coverage of this project over at Ars Technica, check it out.
This is a bugfix release that also has the patch for improved graphic tablets support reverted. Apparently, the patch needs redoing. You can download the new version here.
With this release, the team is going back to their old release policy: major (v3.0) and minor (v3.2, v3.4, etc.) releases can have new features, micro releases (3.0.2, 3.0.4, etc.) can only have bug fixes. The rationale for that is that the team wants to make more frequent minor releases. For example, they want to release v3.2 within one year of 3.0.
If they can pull it off (which I hope they can), then this policy makes perfect sense. If they can’t, we’ll end up with another pre-2.10 multi-year development effort where the team has nothing to show for itself, and GIMP will begin to feel like a dead project again. Let’s hope it won’t come to that.
Gabriel Almir released a new version of PhotoGIMP targeting recently released GIMP 3.0. It’s a pack of presets and graphics to make GIMP look more like Photoshop.
The project achieved seemingly impossible: the PhotoGIMP defaults make the GIMP3 window not fit a HiDPI 2560x1440 screen. I had to tweak the icon size and font scaling in the Welcome dialog to fix that.
The new version arrives with an interactive HTML BOM export based on the existing code by Open Scope Project, compatibility for KiCad v9 library file format, and initial use of Rust instead of C++. You can read the release notes for more details.
Personally, I find the idea of a Rust port somewhat puzzling. Some developers are very excited about the language, but there aren’t many complex applications written in it. The few ones that I know of are nowhere near completion.
Moreover, there are virtually no complex applications that use Slint—the Rust UI toolkit that LibrePCB is supposed to be ported to eventually. It looks like LibrePCB will be a pilot project of sorts, and in that sense, I don’t really envy Urban.
Dan Dennedy released a new version of Shotcut with various quality-of-life improvements. Here are some of the release highlights:
- It’s now possible to copy just the currently selected filter or all filters in the stack for pasting into another clip.
- New switch: Toggle Filter Overlay in the Player menu.
- New video filters: 360: Cap Top & Bottom and 360: Equirectangular Wrap.
- Timeline clips with filters now have a funnel icon on them.
- ITU-R BT.2020 is now available in output properties.
The full list of changes is in the release announcement. You can grab the downloads for your operating system here.
Janne Liljeblad released a new version of Flowblade, a non-linear video editor based on MLT (same as Kdenlive and Shotcut).
Release highlights:
- Numerous sync editing improvements.
- Sequence Link Container Clips to easily replace clips in sequences.
- Position Scale and Position Scale Rotate filters can now have presets to apply pans and zooms with a single click.
- Generators can now have templates.
For the full list of changes, please see the release notes. Only the source code is available officially.
This once-popular pack of LV2 plugins is slowly getting back to life. There was little development between 2016 and 2020 and virtually no development between 2020 and 2024. Since 2024, new maintainer Johannes Lorenz has been patching things and making new releases.
The only new feature in recent releases is a psychoacoustic clipper plugin:
The rest is pretty much bugfixing and the switch to CMake for the build system. Only source code is available officially, but some Linux repositories track Calf releases closely.
Mountain by Philipp Urlich, made with Krita:
Castle on the Highlands by Yuta Shimpo, made with Blender and Photoshop:
Pharaoh of the Desert by Stefan Thadeus Radenkovic, made with Blender:
MTG : Draconic Wastelands by Max Roche, made with Blender and Photoshop:
The Ocult by Johannes Winkler, made with Blender and Photoshop:
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