Geoffrey D. Bennett has just released a major update of ALSA Scarlett GUI, a control program for Focusrite’s Scarlett, Clarett, and Vocaster audio interfaces.
For Vocaster One and Two, Geoffrey added controls for the built-in DSP that includes a pre-compressor filter, a compressor, and a parametric EQ.
The controls on the pre-compressor filter and parametric EQ graphs are interactive: you can pick handles and move them around (Q can only be edited numerically though, it seems).
The changes mainly affect the “big 4gen” devices and Vocaster units:
Scarlett Big 4th Gen (16i16, 18i16, 18i20) support now includes hardware identification, monitor groups, input mute, and output volume/mute/dim controls.
Vocaster interfaces now have dedicated mute controls for speaker and headphone outputs in the main window.
We are pleased to announce the release of Ardour 9.5. The new version comes with new features, quality-of-life improvements, and bugfixes. For this release, we focused on MIDI editing and implemented chord editing and reference (ghost) notes display in pianoroll interfaces.
For the curious, yes, we did “release” both 9.3 and 9.4 but the binary packages were missing the chord definitions file that is central to one of the major features of this release cycle. Having realized the mistake, we took the opportunity to do a bit more polishing and bug fixing before finally packaging 9.5. Steps have been taken so that anyone who paid for either the 9.3 or 9.4 packages has been marked as paying for 9.5 instead, and their download count reset to zero. If you are such a person and have issues downloading 9.5, contact help@ardour.org
The full release notes are, as usual over here and you can download this release from the usual place.
The GStreamer team is pleased to announce another bug fix release
in the new stable 1.28 release series of your favourite cross-platform
multimedia framework!
This release only contains bug fixes as well as a number of
security fixes. It should be safe to update
from 1.28.x, and we recommend you do so at your earliest convenience.
For as many speakers as someone can cram into a surround sound system, humans still (generally) only have two ears to listen to those sounds with. This means that, for recording purposes, it’s possible to create incredibly vivid three-dimensional sounds with just two microphones, provided that there’s an actual physical replica of a human ear attached to each microphone. This helps ensure that all the qualities of the sounds are preserved in a way a real human would experience them, and as [David Green] demonstrates, these systems don’t need to be very expensive.
This build doesn’t just use models of human ears for recording sounds through. The silicone ears are mounted on a styrofoam mannequin head as well, which provides some sound isolation between the two microphones, much like a real human head. The ears are mounted in appropriate locations with the microphones installed inside, and the entire microphone apparatus is positioned on a PVC rig with a camera so that binaural audio will be recorded for anything [David] points it at.
Although he had some issues interfacing two microphones using 19th-century technology instead of soldering everything together, the build still eventually came together, and only for around $70 USD. However, this build is a bit dated now, so prices may have changed by now. It’s still a great way to produce realistic stereo sound without breaking the bank, but it’s not the only way of getting this job done.
This project is perhaps the single most passive-aggressive thing we’ve ever seen on this site: rather than tell someone directly to ‘shut up’, [Blytical]’s speech jammer lets you hack their brain from across the room to stop them from speaking. It’s also a bit of an object lesson in why you shouldn’t just copy reference implementations without careful study — by his own implementation, [Blytical] was forced to learn a lot more than he intended going into this project.
The brain hack behind it is called ‘delayed auditory feedback’: by feeding their speech back to the target with a short delay — only 50 to 200 ms — it creates a confounding effect that is apparently very difficult to speak through. The array of ultrasound transducers is used to accurately aim the audio by serving as an inaudible, low-spread carrier wave, as we saw in another project this year. A shotgun mike picks up the audio from the speaker you wish to harass, and an array of audio processing circuitry takes care of the rest.
That’s where problems happen, as [Blytical] admits he just tossed some reference implementations onto a PCB without bothering to think too hard about what he was doing. It’s the datasheet version of vibe coding, and it usually goes about as well — sometimes perfectly, but rarely without a lot of troubleshooting. That troubleshooting is really, really hard when you don’t quite understand why things were laid out the way they were on the datasheet. We don’t blame [Blytical], you can learn a lot when you bite off more than you can chew. The fact that he risked this failure mode rather than do the whole thing in software with a Pi says good things about how he’s conducting his education.
It’s a shame, though, because we’ve been waiting to see another one of these speech jammers in action for quite some time. Perhaps someone will try again; the ultrasonic array portion seems solved, so if the delay circuit was the problem, perhaps a tiny tape loop would suffice.
Ubuntu Studio’s web presence has been spread across several Canonical-hosted systems for a long time: the main website on an old Canonical web server, the Ubuntu Community Help Wiki at help.ubuntu.com/community/UbuntuStudio, and the Ubuntu Developer Wiki at wiki.ubuntu.com/UbuntuStudio. Those platforms served their purpose, but each had become a poor fit for how the project actually works today.
What’s Moving
The main Ubuntu Studio website has already moved away from Canonical hosting and onto its current home. That move was driven by necessity: Canonical shut down the old web server that had hosted the site, so Ubuntu Studio needed a new home for its primary web presence. This has been a mostly transparent process and most users would never have noticed a difference.
The Community Help Wiki — the place where users have always gone to find answers about audio configuration, hardware support, the Audio Handbook, and getting started with Ubuntu Studio — is being mirrored and maintained directly on ubuntustudio.org at /help/. Every page you’re used to is coming with us: the Pro Audio Intro, the Ubuntu Studio Audio Handbook and all its chapters, the FAQ, hardware support information, terminal basics, troubleshooting guides, and community information. Most of this is outdated now, and we need help to bring it up to modernization.
The Developer Wiki — home to the team’s internal processes, release planning, testing documentation, artwork resources, and packaging and development notes — is moving to ubuntustudio.org at /wiki/. The full section structure is preserved: Testing, PR & Support, Artwork, Packaging/Development, Documentation, and Organization are all there. This information is also outdated.
Why Now
The website move and the wiki move do not have exactly the same origin.
For the main website, the trigger was straightforward: Canonical shut down the old web server that hosted it. Ubuntu Studio had to move the site in order to keep a public home on the web.
For the help and developer wikis, the issue was the editing experience and maintenance burden. The old MoinMoin-based wiki workflow is cumbersome, slow, and awkward to work with. Its markup is not standard Markdown, which makes editing, reviewing, and migrating content more difficult than it should be. Over time, that friction made it harder to keep pages current, fix outdated instructions, and encourage casual contributors to improve documentation.
Meanwhile, ubuntustudio.org has been running on WordPress for some time, and the team has been using GitHub for development work. By routing our documentation through a GitHub repository — using the Git it Write plugin to publish markdown directly to WordPress — we get something we’ve never really had before: a documentation workflow that fits naturally alongside our other development work. Pull requests, issue tracking, version history, and a low barrier to entry for new contributors all come with it.
What This Means for Contributors
If you’ve ever wanted to fix something on the old wiki and been put off by the process, this is your opening. The content lives in a public GitHub repository. Find the file, fix the text, open a pull request. That’s it.
The content is organized into buckets that map to the old wiki structure:
help/content/support/ — support pages (FAQ, hardware, audio configuration, etc.)
help/content/handbook/ — the Audio Handbook and Pro Audio Intro
help/content/community/ — IRC, mailing lists, joining the team
help/content/reference/ — resources, links, wiki guide
wiki/content/ubuntu-studio/ — developer wiki pages
If you’re editing a page that has outdated information, and there’s plenty of it, particularly around the old PulseAudio/JACK workflow that predates PipeWire — this is the place to update it.
What Isn’t Changing
The old wiki pages at help.ubuntu.com and wiki.ubuntu.com aren’t going anywhere immediately. Canonical maintains those as part of Ubuntu infrastructure, and they’ll continue to exist. Our goal isn’t to break any existing bookmarks or search results, it’s to have a home where we can keep things current.
We’re also not rewriting the documentation wholesale. The content of the mirrored pages is as faithful to the originals as it can be, with updates where the old guidance referred to software or workflows that no longer apply to current Ubuntu Studio releases.
It's the biggest Commodore Amiga news of the week: Pink Parrot Studio is launching a new "Dynamic Performance Sequencer" with powerful modulation and Trig Tools option, built for jamming right on the computer keyboard. And there's a music album to match. But don't worry: if you have one of those inferior PC or Macintosh machines, you can still get in on the fun with an emulator, no installation or setup required.
Ableton Live 12.4 is inbound, with Link Audio support coming to Live, Move, Note, and Push. But Live Audio can also be about routing audio over a network to other hosts, too. Julien Bayle (VOID) has an early, open-source implementation. If you're ready to start experimenting even while this API is still in alpha, you've got a wide variety of sound and visual tools to try, all for free.
Probable fix to LV2 plug-in UIs in reflecting state/preset changes visually.
OSC (Open Sound Control) support has been finally introduced, similar to keyboard and MIDI controller shortcuts, it allows the discrete mapping of OSC handlers to any main menu command actions (cf. View/Options.../OSC)
Fixed move/copy of Audio/MIDI Insert pseudo-plugins to keep their respective send/return connections.
Improved main session File/Save As... requester dialogs, now taking into a better account the selected file type filters: Default session files (*.qtr), Regular session files (*.qts), Template session files (*.qtt) and Archive/zip session files (*.qtz); drop useless All files (*.*) filter.
Description:
Qtractor is an audio/MIDI multi-track sequencer application written in C++ with the Qt framework. Target platform is Linux, where the Jack Audio Connection Kit (JACK) for audio and the Advanced Linux Sound Architecture (ALSA) for MIDI are the main infrastructures to evolve as a fairly-featured Linux desktop audio workstation GUI, specially dedicated to the personal home-studio.
blezecon will work on creating an automated infrastructure for validating, publishing, and distributing GIMP extensions.
v4vansh will update GIMP’s text engine to use HarfBuzz directly to extract font data, so that you have better control over formatting and access to various OpenType features.
Waris Maqbool will create PSD-compatible gegl:inner-glow and gegl:bevel operations to use in the PSD importer. They will also port the legacy Sharpen to make it a GEGL meta-operation.
This vector/bitmap editor is still relatively unknown, and yet this isn’t the first time they are GSoC participants.
∅space will add currently missing support for SVG features like gradients, patterns, and a text-on-path. They will also create a fallback system so that currently unsupported (as in editing) features would be rasterized and imported as bitmaps.
Ayush Amawate will refactor the on-canvas gizmo code to remove duplicated code and add reusable gizmos (slider, dial, angle) for shape-drawing tools.
Bunnyy aims to improve the text functionality: add a lorem ipsum generator, formatting spans and typographical parameters, text on path, commands to enforce lower-/upper-/title-casing, hyphenation, font fallbacks, flows between text areas, ligatures and vertical typing toggles, and so on.
Timon Schelling will be adding a GPU-accelerated brush engine. The plan is to introduce non-destructive, resolution-independent stroke rendering with support for stylus pressure and tilt.
Yohei Yamasaki will refactor Graphite to create a more generalized graphic representation of paints (colors, gradients, patterns, etc.) as ordinary layers. The net outcome will be dedicated Gradient and Pattern nodes, as well as updated Fill and Stroke nodes.
Srirupa Datta will add an new interface to the database search engine and hook up a lightweight LLM to translate natural-language requests into the right combination of structured filters.
il4n will add handles to transitions such as crossfades in the VSE, so that users can move the transitions and change their length.
Criss-Ivana will port the following matrix & math utility nodes into the Compositor: Matrix SVD, Bit Math, Boolean Math, Integer Math, Compare, Float To Int, Hash Value, and Random Value.
Evan Luo will improve mesh smoothing by overcome fundamental limitations, such as volume shrinkage, no frequency selectivity, and selection boundary artifacts.
Henry Jiang will improve loop editing: add clone support for Edge Slide, implement edge loop adjustment via spline interpolation, and add loop cut curvature preservation.
Jerry Wei will improve the brush engine: add brush tip roundness for more brushes, customizable pressure curves for all pressure-sensitive parameters, customizable brush toggling and improved toggle display, etc.
Aymi will be working on bridging the 3rd-party Motion workbench with the FEM workbench to created animated multibody dynamics visualizations. It’s going to be a very challenging project, but she has great mentors on her side: long-time FEM contributor Mario Alexis and multi-body dynamics expert Aik-Siong Koh who is behind the assembly solver of FreeCAD and one of the two developers behind MbdFEM.
Morten Vajhøj will be overhauling the user experience in the TechDraw workbench. His focus will be on changing the way you annotate geometry: instead of selecting an object and then choosing the command you will now select what you want to do and then what to apply it to. This will bring TD in line with the rest of FreeCAD. Of course, applicable objects under the cursor will be highlighted, and inapplicable objects will be unavailable for the selected tool.
Nishendra Singh will attempt to revive and modernize the Robot workbench. This is going to be a colossal effort that, I’ve no doubt, will have to continue past the GSoC22026 deadline. This project’s scope is replacing CSV/DH file imports with URDF imports, exporting the joint & trajectory data, Orocos KDL kinematics library refresh (currently years behind the upstream), and updating the documentation.
Parag Debnath will integrate the buildingSMART Data Dictionary into the BIM workbench, so you can search and apply international classification standards from the cloud to selected IFC entities.
YashSuthar983 will create an initial version of the 3D parametric sketching workbench that could be later merged into the existing Sketcher workbench. For that, the student will extend the existing PlaneGCS solver to 3D by adding new primitives and spatial constraints.
Some of the students have been active in the project recently. Morten Vajhøj has 8 pull requests for the Measure tool merged. For YashSuthar983, 25 pull requests have already been merged (mainly around the core, Sketcher, and the Measure tool), another 5 PRs are open (for Sketcher, the Measure tool, and PartDesign).
In the Google Summer of Code program, BRL-CAD is an umbrella organization comprised of OpenSCAD, IfcOpenShell, Bonsai BIM (formerly Blender BIM), and BRL-CAD itself.
AnshulPatil2005 will improve Manifold’s CI and benchmarking by adding missing determinism, sanitizer, and performance regression checks.
Bidyendu will add an optional AI assistant for OpenSCAD using either locally running models via Ollama or any OpenAI-compatible server, at user’s preference. The intention is to give users the ability to use the benefits of AI without compromising privacy.
RaghavSharma0125 will add an MCP server to BRL-CAD, so you can interact with the program through any external MCP client.
MYoder will enhance Bonsai BIM (formerly Blender BIM) with tools for BIM-type modeling of roadways using the IFC 4.3 schema. TThe scope of the project is vertical alignments (horizontal already implemented), cross-section profiles, and corridor generation.
The video editor has been participating at GSoC for years through the GNOME Foundation org. This year, Michael Calabrese will be rewriting the timeline ruler in GTK4/Rust to make it more robust.
Yash Bavadiya will improve the UI for three parts of the program: create a tabbed per-channel widget for the Curves effect, implement a gradient editor with arbitrary draggable color stops, and add Bezier handle support on RemapView connector lines with easing presets for the Time Remapping panel.
Ayush Sah will rebuild the LateNight skin as a 100% native QML interface. This is supposed to reduce the CPU overhead and bring cleaner architecture.
Priyanshuwu will add PipeWire support so that audio can be freely routed. They will also attempt to achieve ALSA-comparable latency with the new audio backend.
GRAME is not a very well-known org, but if you are into audio, you may have heard of Faust, a functional programming language for sound synthesis and audio processing. There are two very cool GSoC projects this year.
Another student, Mithaniel V., will integrate Faust into the Godot game engine. There will be two deliverables: a Faust Godot extension and a command line tool to compile Faust programs into Godot native language statically.
Fixed the opening/loading sample file of an empty element, often requiring a second try to show up correctly on the LV2 Plug-in's GUI (JACK stand-alone was/is fine; applies to drumkv1 only)
Bumping into next development cycle (Qt >= 6.11)
The Vee One Suite are free, open-source Linux Audio software, distributed under the terms of the GNU General Public License (GPL) version 2 or later.
The Ubuntu Studio team is pleased to announce Ubuntu Studio 26.04 LTS, code-named “Resolute Raccoon.” This marks Ubuntu Studio’s 38th release.
This Long-Term Support (LTS) release is supported for 3 years, through April 2029. An Ubuntu Studio LTS arrives once every two years. This is more than a routine update: it is a long-horizon milestone for creators, educators, studios, and production systems that prioritize dependability.
This release reflects months of development, packaging, design, testing, and community feedback, all focused on making Ubuntu Studio production-ready from first boot. Whether you record music, edit video, design graphics, or publish layouts, the goal is simple: stay out of your way and let your creativity lead. That shows up in practical improvements across this release, from desktop layout choice and modernized setup tools to updated defaults and day-to-day polish.
You can download Ubuntu Studio 26.04 LTS from the download page.
Why This LTS Is Special
You can trace a clear through-line across recent LTS cycles: 20.04 LTS was the last Xfce-based LTS and set up the desktop transition, 22.04 LTS stabilized the Plasma era, and 24.04 LTS introduced the new Subiquity/Flutter installer generation and PipeWire 1.0 maturity.
Ubuntu Studio 26.04 LTS builds on that foundation with practical workflow improvements instead of a single marquee feature: three selectable desktop layouts, fully rewritten Installer and Audio Configuration tools (Python with GTK4 and Qt6 frontends), and broader translation coverage.
It also brings forward ideas that were future-looking in earlier cycles, especially minimal-install flexibility and easier post-install workflow selection, while adding production-focused updates like FFADO support, easier PipeWire tuning, and new default additions such as Loopino and Plasma PipeWire Settings.
As with prior Ubuntu Studio LTS releases, this cycle carries a three-year support window, through April 2029.
Major Highlights
Three desktop layouts, one familiar home
This release includes three selectable desktop layouts:
The classic Ubuntu Studio top-panel layout
A macOS-like layout with global menu and dock
A Windows-like bottom-panel layout
Creators coming from different platforms get a familiar starting point and a faster path to feeling at home.
The default layout for new installs was selected by community vote. For background on the design direction, see Coming to 26.04 LTS: Three Layouts.
This is more than a visual refresh. Both tools were rebuilt from the ground up in Python with dual GTK4 and Qt6 frontends, and automatically select the interface that best matches your desktop environment.
Internationalization also took a major leap forward: both tools now include translations across 21 languages, helping more creators configure their systems comfortably in their preferred language.
Audio production gets more powerful
Ubuntu Studio Audio Configuration now includes built-in support for FFADO FireWire devices and simpler PipeWire tuning through menus instead of manual entry.
For musicians and engineers using professional FireWire interfaces, FFADO support improves compatibility with legacy-but-still-essential studio hardware without extra manual setup.
PipeWire sample-rate and buffer controls are now easier to access and adjust quickly, making low-latency tuning far more approachable for both new and experienced users.
Better defaults for creators
VLC is now the default media player, offering broad format compatibility and a familiar, dependable playback experience for day-to-day media review.
vmpk now replaces jack-keyboard, giving MIDI-focused users a more modern and flexible virtual keyboard workflow.
More quality-of-life improvements across the release
Beyond the headline features, this release includes several practical improvements that make daily use smoother:
Live sessions now inhibit lock screen/screensaver to prevent interruptions during testing or demos
SDDM and splash visuals were refined for a cleaner login and boot experience
Desktop menus include translation coverage improvements
Theme metadata updates improve Plasma 6 compatibility and consistency
Key workflow tools were substantially updated, including QPrompt, RaySession, and Patchance
New in 26.04 LTS
Three selectable desktop layouts with community-voted default
Rewritten Installer and Audio Configuration tools with expanded language support.
Improved audio workflow controls, including FFADO support and easier PipeWire tuning
New packages:
Loopino — A lightweight creative audio sampler with drag-and-drop sample loading, on-the-fly recording, a full ADSR envelope, filters, and effects. Available as a standalone application, CLAP plugin, and VST2 plugin, making it a flexible addition to any audio production workflow.
DistroAV — Formerly known as obs-ndi, DistroAV brings NDI (Network Audio/Video) support to OBS Studio, enabling high-quality, low-latency multi-track audio and video streaming over a local network. A natural fit for live streaming and networked A/V production setups. Not installed by default; install it by running sudo apt install distroav in a terminal.
snd-hdspe — An updated ALSA kernel driver for RME HDSPe PCIe sound cards (MADI, AES, RayDAT, AIO, and AIO Pro). This maintained fork of the original driver brings compatibility with newer kernels and expands hardware control through standard ALSA interfaces, giving professional RME users a reliable path forward. Not installed by default; if you have supported RME hardware, install it by running sudo apt install alsa-hdspe-dkms in a terminal.
Plasma PipeWire Settings — A KDE Plasma 6 panel widget for adjusting PipeWire quantum and sample rate on the fly, without touching configuration files. It is included by default and shown in the system tray by default, pairing with Ubuntu Studio Audio Configuration so the most common adjustments are always within reach.
Plasma Window Title Applet — A Plasma 6 panel applet that displays the active window title. Used in the macOS-like desktop layout to complete the global-menu experience.
Notable package changes:
Skanpage replaces Skanlite for scanning, offering multi-page document scanning and straightforward saving to common formats.
rubberband-lv2 replaces rubberband-ladspa, providing high-quality time-stretching and pitch-shifting as an LV2 plugin aligned with the broader move away from LADSPA.
Minimal installation workflow with modular post-install creative tool selection
Quality-of-life polish across live session behavior, translations, and desktop consistency
Minimal Install: Your Studio, Your Way
One topic we often see in community discussions is package “bloat”: some users want everything preinstalled, while others prefer to start lean and add tools only as needed.
Both approaches are fully supported.
If you want a lightweight starting point, choose the minimal install option during installation. This option has been available since 24.10. You will get the Ubuntu Studio desktop experience, theming, and core configuration, then add only the workflows you want using Ubuntu Studio Installer (audio, video, graphics, photography, and publishing).
If you want a complete creative workstation out of the box, the full install remains available.
You can also start from any official Ubuntu flavor and add Ubuntu Studio workflows without reinstalling.
Special Notes
The Ubuntu Studio 26.04 LTS disk image (ISO) exceeds 4 GB and cannot be reliably written to some file systems such as FAT32, and may not be readable when burned to a standard DVD.
Ubuntu Studio 26.04 LTS ships with a strong cross-discipline toolkit for creators working in audio, video, graphics, and publishing.
Highlights include:
Blender 5.0.1
Kdenlive 25.12.3
Krita 6.0.1
GIMP 3.2.2
Ardour 9.0.0
OBS Studio 32.1.0
For the complete software version list and source package references, see the release notes.
Whether your work is audio engineering, filmmaking, digital painting, motion graphics, podcasting, or publishing, the full Ubuntu Studio stack is ready to support it.
Upgrade Notes
Upgrades from Ubuntu Studio 25.10 are expected to be enabled shortly after release. Upgrades from Ubuntu Studio 24.04 LTS are expected to be enabled with the release of 26.04.1 LTS in August 2026.
Detailed upgrade instructions are available in the release notes.
Known Issues
Ubuntu Studio shares KDE Plasma and core Ubuntu components with other Ubuntu flavors. Some known issues overlap with Kubuntu and Ubuntu:
Additionally, on first login for a newly created user, a reboot prompt for applying audio-production group configuration is expected behavior (tracked at Launchpad bug #2063899).
Thank You
Ubuntu Studio is built by a volunteer community of developers, testers, artists, translators, documenters, and users. Thank you to everyone who tested pre-releases, reported bugs, submitted improvements, and helped shape this LTS.
In Memory of Steve Langasek
We want to give special recognition to Steve Langasek, who passed away in January 2025.
Known to many as vorlon, Steve’s impact on Ubuntu, Debian, Ubuntu Studio, and the wider Linux community is difficult to overstate. His work, guidance, and support helped countless contributors and projects over many years.
In Ubuntu community tributes, he has been remembered as “a great mind, mentor and conscience.” If you have not read it yet, Remembering and thanking Steve Langasek is a powerful reflection on his legacy.
For this cycle in particular, Steve was responsible for the codename “Resolute Raccoon,” as noted during the community codename activity at Guess the release 26.04 – R. We are honored to carry that name in this release and dedicate this moment of thanks to his memory.
Contributors
Special thanks this cycle go to many familiar contributors from prior releases, including:
Eylul Dogruel: artwork and visual design
Ross Gammon: upstream Debian development and testing
Sebastien Ramacher: upstream Debian development
Dennis Braun: upstream Debian development
Rik Mills: Plasma and Kubuntu collaboration
Scarlett Moore: Plasma and Kubuntu collaboration
Aaron Rainbolt: Plasma and Kubuntu collaboration
Michael Mikowski: Plasma and Kubuntu collaboration
Len Ovens: testing and workflow insight, support and help
Mauro Gaspari: tutorials, promotion, and documentation
Utkarsh Gupta: Ubuntu Release Team support and collaboration
Florent “Skia” Jacquet: Ubuntu Release Team support and collaboration
Michael Hudson-Doyle: Ubuntu Release Team support and collaboration
Erich Eickmeyer: project leadership, packaging, and direction
And to everyone in the Ubuntu Studio community: thank you for your trust, your feedback, your patience, and your passion.
Support Ubuntu Studio
Ubuntu Studio is built by volunteers, but volunteer work still comes with real costs.
As outlined in Ubuntu Studio Needs Donations, the project is now covering additional monthly expenses due to a web hosting provider change. This release cycle also included a large amount of development work, including fixing long-standing bugs and rewriting both Ubuntu Studio Installer and Ubuntu Studio Audio Configuration from the ground up.
If Ubuntu Studio helps your creative work, your teaching, your studio, or your community, please consider supporting the project financially. Donations help keep the infrastructure running and make it easier to keep improving the tools, packaging, and user experience that go into each release.
Ubuntu Studio is a community project driven by volunteers. If you would like to contribute your time through packaging, documentation, testing, user support, or promotion, we would love your help:
I didn’t have time yet to blog about liquidsfz-0.4.1, which was released two weeks ago, so here is a quick overview of the bigger changes.
The .sfz parser was made more robust, which means that broken .sfz files (there are some files out there which load fine in sforzando but have questionable syntax) can be loaded with a best-effort strategy. These files now produce warnings instead of an error.
Three different problems were fixed that could in some situations cause audible clicks, so updating from a previous version is recommended. A few smaller fixes (and two new opcodes) improve compatibility with more .sfz files. Finally, some improvements were made to the LV2 plugin.
The experimental electronic project TMS (Tina Mariane Krogh Madsen, Malte Steiner) will perform their piece Occurrences at Lydknust 26 festival in Esbjerg (DK) 19. April. Occurrences debut was 2024 in Helsinki and for it TMS developed a cybernetic system which registers and processes their sonic inputs coming from metal percussion and tactile resonance via piezo-microphones. The computer responds to their playing and calculates control data, not only for internal sound synthesis but also for an external DIY modular synthesizer and real-time generated visuals.
The GStreamer team is pleased to announce another bug fix release
in the new stable 1.28 release series of your favourite cross-platform
multimedia framework!
This release only contains bug fixes as well as a number of
security fixes. It should be safe to update
from 1.28.x, and we recommend you do so at your earliest convenience.
What Is Imagewmark? How do you embed a secret message into an image that
survives cropping, scaling, and compression without needing the original
source to decode it? Imagewmark is a Free Software tool that does exactly
this. It embeds encrypted invisible digital watermarks (128 bits) into
images…
What Is jj-fzf? The Jujutsu VCS has flexible expressions for specifying
revision sets and allows non-linear editing of (ancestry) commits. jj-fzf
is an interactive TUI that turns the jj log output into a fast keyboard
driven control panel. Based on fzf, it allows live revset editing, instant
diff…
The main goal of liquidsfz is to implement a library that supports playing .sfz files and is easy to integrate into other projects. We also provide a JACK client and a LV2 plugin.
The release adds support for parametric equalizers and some other new opcodes. It implements some extended CCs and generators (like sample=*sine), as well as parsing and loading programs from AriaBank .bank.xml files. A custom UI for the LV2 plugin was added to be able to select AriaBank programs in the LV2 plugin.
We released Ardour 9.2 today, a quick hotfix for a silly problem with ruler visibility. It also has a fix for an uncommon (we hope!) crash on Windows. The main release notes have been updated, and you can download at the usual place.
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