Malte Steiner is going to show art works from 2017 - 2026 at his exhibition Assorted Realities at XM3 Aalborg (DK) from 24. June - 27. June
by herrsteiner (noreply@blogger.com) at June 12, 2026 02:19 PM
Malte Steiner is going to show art works from 2017 - 2026 at his exhibition Assorted Realities at XM3 Aalborg (DK) from 24. June - 27. June
by herrsteiner (noreply@blogger.com) at June 12, 2026 02:19 PM
The GStreamer team is pleased to announce another bug fix release in the new stable 1.28 release series of your favourite cross-platform multimedia framework!
This release only contains bug fixes as well as a number of security fixes. It should be safe to update from 1.28.x, and we recommend you do so at your earliest convenience.
Highlighted bugfixes:
See the GStreamer 1.28.4 release notes for more details.
Binaries for Android, iOS, Mac OS X and Windows will be available shortly and will be published on the Downloads page.
MDA.lv2 1.2.12 has been released. This is a port of the MDA VST plugins to LV2.
Changes:
Jalv 1.10.0 has been released. Jalv (JAck LV2) is a simple host for LV2 plugins. It runs a plugin, and exposes the plugin ports to the system, essentially making the plugin an application. For more information, see http://drobilla.net/software/jalv.
Changes:
TMS (Tina Mariane Krogh Madsen and Malte Steiner) are performing their piece Occurrences at Linux Audio Conference 2026 at University Maynooth Ireland 19. June 2026
and a concert 15. August 2026 at Sydhavnens Festival Aarhus (DK)
by herrsteiner (noreply@blogger.com) at June 11, 2026 01:43 PM
At attention! Unfiltered Audio has taken their deep drum synth and favorite effects and remade them as VCV Rack modules. This is instabuy territory ($10-20 a la carte or an intro pricing of $30 for the set, compatible with the free Rack).
The post Unfiltered Audio Battalion drum synth, FX in VCV Rack are a revelation appeared first on CDM Create Digital Music.
QmidiCtl is a MIDI remote controller application that sends MIDI data over the network, using UDP/IP multicast. Inspired by multimidicast (https://llg.cubic.org/tools) and designed to be compatible with ipMIDI for Windows (https://nerds.de). QmidiCtl was long ago designed for the Maemo enabled handheld devices, namely the late Nokia N900 and promoted to the Maemo Package repositories. Nevertheless, QmidiCtl may still be found effective as a regular desktop application and recently as an Android application as well.
See also: QmidiNet - A MIDI network gateway via UDP/IP multicast.
Change-log:

Git repos:
License:
Enjoy && Have fun.
QmidiNet is a MIDI network gateway application that sends and receives MIDI data (ALSA-MIDI and JACK-MIDI) over the network, using UDP/IP multicast. Inspired by multimidicast and designed to be compatible with ipMIDI for Windows.
See also: QmidiCtl - A MIDI Remote Controller via UDP/IP Multicast.
Change-log:
Website:
Project page:
Downloads:
Git repos:
License:
Enjoy!
Epic layoffs in March cut deep into the audio and music teams. But there's hope that their work will live on in Unreal Engine and MetaSounds, via what is arguably the most innovative sound work built into any game engine. Unreal Engine 5.8, now in preview, features a bunch of powerful tools for working with sound, one of the biggest sound releases yet. Here's a look at what's in that roadmap.
The post Unreal Engine 5.8 is a major audio release, despite Epic staffing cuts appeared first on CDM Create Digital Music.
Geoffrey D. Bennett has just released a major update of ALSA Scarlett GUI, a control program for Focusrite’s Scarlett, Clarett, and Vocaster audio interfaces.
For Vocaster One and Two, Geoffrey added controls for the built-in DSP that includes a pre-compressor filter, a compressor, and a parametric EQ.
The controls on the pre-compressor filter and parametric EQ graphs are interactive: you can pick handles and move them around (Q can only be edited numerically though, it seems).
You can also choose between 12 filter types:
This is another new window where you can toggle the visibility of unused channels, set stereo linking, and give custom names to inputs and outputs.
In addition, you can set the target level for the Autogain feature.
For models with larger number of IOs (think Gen4 18i20), this is also where you control monitor groups:
There have been some improvements here:
Just like Routing, the Mixer window got its share of UX/UI updates:
You can now save and restore presets from the main window.
For the 4gen devices with larger number of IOs, the program now support multi-step firmware upgrade: leapfrog, then ESP, then application.
The changes mainly affect the “big 4gen” devices and Vocaster units:
For more detailed info, please see release notes.
We are pleased to announce the release of Ardour 9.5. The new version comes with new features, quality-of-life improvements, and bugfixes. For this release, we focused on MIDI editing and implemented chord editing and reference (ghost) notes display in pianoroll interfaces.
For the curious, yes, we did “release” both 9.3 and 9.4 but the binary packages were missing the chord definitions file that is central to one of the major features of this release cycle. Having realized the mistake, we took the opportunity to do a bit more polishing and bug fixing before finally packaging 9.5. Steps have been taken so that anyone who paid for either the 9.3 or 9.4 packages has been marked as paying for 9.5 instead, and their download count reset to zero. If you are such a person and have issues downloading 9.5, contact help@ardour.org
The full release notes are, as usual over here and you can download this release from the usual place.
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The GStreamer team is pleased to announce another bug fix release in the new stable 1.28 release series of your favourite cross-platform multimedia framework!
This release only contains bug fixes as well as a number of security fixes. It should be safe to update from 1.28.x, and we recommend you do so at your earliest convenience.
Highlighted bugfixes:
See the GStreamer 1.28.3 release notes for more details.
Binaries for Android, iOS, Mac OS X and Windows will be available shortly and will be published on the Downloads page.

For as many speakers as someone can cram into a surround sound system, humans still (generally) only have two ears to listen to those sounds with. This means that, for recording purposes, it’s possible to create incredibly vivid three-dimensional sounds with just two microphones, provided that there’s an actual physical replica of a human ear attached to each microphone. This helps ensure that all the qualities of the sounds are preserved in a way a real human would experience them, and as [David Green] demonstrates, these systems don’t need to be very expensive.
This build doesn’t just use models of human ears for recording sounds through. The silicone ears are mounted on a styrofoam mannequin head as well, which provides some sound isolation between the two microphones, much like a real human head. The ears are mounted in appropriate locations with the microphones installed inside, and the entire microphone apparatus is positioned on a PVC rig with a camera so that binaural audio will be recorded for anything [David] points it at.
Although he had some issues interfacing two microphones using 19th-century technology instead of soldering everything together, the build still eventually came together, and only for around $70 USD. However, this build is a bit dated now, so prices may have changed by now. It’s still a great way to produce realistic stereo sound without breaking the bank, but it’s not the only way of getting this job done.

This project is perhaps the single most passive-aggressive thing we’ve ever seen on this site: rather than tell someone directly to ‘shut up’, [Blytical]’s speech jammer lets you hack their brain from across the room to stop them from speaking. It’s also a bit of an object lesson in why you shouldn’t just copy reference implementations without careful study — by his own implementation, [Blytical] was forced to learn a lot more than he intended going into this project.
The brain hack behind it is called ‘delayed auditory feedback’: by feeding their speech back to the target with a short delay — only 50 to 200 ms — it creates a confounding effect that is apparently very difficult to speak through. The array of ultrasound transducers is used to accurately aim the audio by serving as an inaudible, low-spread carrier wave, as we saw in another project this year. A shotgun mike picks up the audio from the speaker you wish to harass, and an array of audio processing circuitry takes care of the rest.
That’s where problems happen, as [Blytical] admits he just tossed some reference implementations onto a PCB without bothering to think too hard about what he was doing. It’s the datasheet version of vibe coding, and it usually goes about as well — sometimes perfectly, but rarely without a lot of troubleshooting. That troubleshooting is really, really hard when you don’t quite understand why things were laid out the way they were on the datasheet. We don’t blame [Blytical], you can learn a lot when you bite off more than you can chew. The fact that he risked this failure mode rather than do the whole thing in software with a Pi says good things about how he’s conducting his education.
It’s a shame, though, because we’ve been waiting to see another one of these speech jammers in action for quite some time. Perhaps someone will try again; the ultrasonic array portion seems solved, so if the delay circuit was the problem, perhaps a tiny tape loop would suffice.

Ubuntu Studio’s web presence has been spread across several Canonical-hosted systems for a long time: the main website on an old Canonical web server, the Ubuntu Community Help Wiki at help.ubuntu.com/community/UbuntuStudio, and the Ubuntu Developer Wiki at wiki.ubuntu.com/UbuntuStudio. Those platforms served their purpose, but each had become a poor fit for how the project actually works today.
The main Ubuntu Studio website has already moved away from Canonical hosting and onto its current home. That move was driven by necessity: Canonical shut down the old web server that had hosted the site, so Ubuntu Studio needed a new home for its primary web presence. This has been a mostly transparent process and most users would never have noticed a difference.
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